Turns out Factorio has a wiki entry just about this. Note that the inner lanes go underground to allow for the outer lanes to combine and become rebalanced. Second, the inner lanes are rebalanced as well as the outer lanes. Optimal rebalancing solution combining the two previous stages: first, the forked lane and an inner lane are rebalanced. This procedure garantees that if flows are evenly distributed before a fork, then they will be evenly distributed after a fork. Second, the outer lanes must be balanced. Two extra steps are required in order to reach optimal flow. Note that the second step in the procedure actually can be applied to two sets of lanes as there are two outputs from the first step, and two unforked lanes to recombine these outputs with.Įach of the two lanes will produce an optimal flow, and each need to be applied to ensure all lanes reach optimal flow (see figure below). re-balance one of these outputs with an unforked lane with flow ϕ ⋆ ( n ) \phi^\star(n) ϕ ⋆ ( n ).Mathematically, this means that the output flow ϕ o u t \phi_\phi^\star(n) 2 1 ϕ ⋆ ( n ). They enforce that the total input flow is distributed evenly across output lanes. In order to fork the bus lane, so-called splitters are built. Note that the rightmost lane is almost emptied of goods after the two forks. A splitter is present at each fork and ensures the flow gets divided into a new lane. Note the leftmost iron plate bus flows from top to bottom and gets forked twice into underground belts that cross the other busses towards the right. One pattern is to create so-called busses where goods are centralised.Įach bus consists of four lanes where goods flow in one direction.įactories can then fork the bus lanes to re-route some of the goods from the bus to factories that need it.īut what is the best way to fork these bus lanes to ensure that goods still remain available at the end of the bus?Ī screenshot of four main busses in Factorio. How can I give you money? I'm on Patreon.Factorio is a game where you build and maintain factories.Īs part of the game, you end up routing goods on conveyor belts. The number of pipes will be omitted if only one pipe is required. This is my guide to balancers in factorio. 16This mod expands on some gameplay aspects that are limited, such as alternative energy generation, offensive weapons, tanks, defensive walls, etc. perfect ratios, pull sequall from every line. It defaults to 17, which corresponds to a fluid rate of 1200/s, which is the output rate of an offshore pump. This Factorio Workshop video covers N to N count perfect lane or belt balancers. The "minimum pipe length" setting controls the minimum number of segments that a pipe will be permitted before the calculator uses multiple lanes of pipes. With the default "minimum pipe length" setting, the calculator will display a value of " × 7 ≤ 47." This means you will need seven parallel lanes of pipes, each with a maximum length of 47 segments. Say the solution calls for 7500 units of heavy oil per second. This means that the longer a pipe is, the more parallel lanes of pipes will be required. Pipe throughput is inversely proportional to the length of the pipe. How do I interpret the pipe numbers on the "Factory" tab? This feature is not compatible with certain items, namely those that have no dependencies, and those that don't map one-to-one with a recipe. For example, if you are making an advanced circuit factory and want to ship in electronic circuits, and want to see the remaining copper cable requirements on their own.Ĭlicking on the icon a second time will restore its dependencies. The intent behind this feature is to model the case of building a factory when you are shipping in one or more ingredients from elsewhere. It omits the dependencies of that item's recipe from the solution. What does clicking on an item's icon in the "Factory" tab do? Do the numbers in the "beacons" column represent the number of modules or the number of beacons?
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